<<<<<<< HEAD
#ifndef WINDOW3_H
#define WINDOW3_H
#include"bullet.h"
#include <QMainWindow>
#include<QList>
#include"tower.h"
#include "myobject.h"
#include <QMainWindow>
#include "tower.h"
#include  <QList>
#include "myobject2.h"
class window3 : public QMainWindow
{
    Q_OBJECT
public:
    explicit window3(QWidget *parent = nullptr);
    void paintEvent( QPaintEvent *);
    void set_tower();
    void addMyObject();

     void addMyObject2();
     void showInfo(QPainter*painter);
    QList<bullet*>bullet_list;

    void fire();
    void updatescreen();
    void updateScene();
private:
    QList<Tower*>tower_list;
    QList<MyObject*>object_list;
    QList<MyObject2*>object2_list;
signals:
    void Back();

};

#endif // WINDOW3_H
=======
#ifndef WINDOW3_H
#define WINDOW3_H
#include"bullet.h"
#include <QMainWindow>
#include<QList>
#include"tower.h"
#include "myobject.h"
#include <QMainWindow>
#include "tower.h"
#include  <QList>
#include "myobject2.h"
class window3 : public QMainWindow
{
    Q_OBJECT
public:
    explicit window3(QWidget *parent = nullptr);
    void paintEvent( QPaintEvent *);
    void set_tower();
    void addMyObject();

     void addMyObject2();
     void showInfo(QPainter*painter);
    QList<bullet*>bullet_list;

    void fire();
    void updatescreen();
    void updateScene();
private:
    QList<Tower*>tower_list;
    QList<MyObject*>object_list;
    QList<MyObject2*>object2_list;
signals:
    void Back();

};

#endif // WINDOW3_H
>>>>>>> 199f3fb0e9bc83f97607ce663cfb658435caaa4f
